![botw running on cemu 1.7.5 botw running on cemu 1.7.5](https://i.ytimg.com/vi/QvrfQNPuMmg/maxresdefault.jpg)
I thought it was an OC artifact from my GPU running itself too hard with 120% power limit but when it happens the usage is nowhere near maxed, like 70%. If I pause the game and unpause the black band either moves or disappears.
#Botw running on cemu 1.7.5 windows 10
1.7.3d: Windows 10 USA Pentium G3258 3.9OC GTX750ti Larbaco 1525 Runs: The game runs at an average of 1525fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. If I switch to double buffered V-sync then these problems go away and its really smooth all the time but now its really randomly shows black bands across the screen in the lower third and nearer the top, its as if a tear is happening (because the band isnt totally uniform it has jagged edges) but everything below the tear is pure black. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
![botw running on cemu 1.7.5 botw running on cemu 1.7.5](https://i.ytimg.com/vi/Ug-ILfId0Ts/maxresdefault.jpg)
Before we launch it, we tweak the program slightly to run better, including fixing some scaling issues and making sure it runs as administrator. In this guide, we use the Desktop as this location. If I have V-sync set to triple buffering then the game eventually starts stuttering, partly due to the GPU usage spiking to 100% and causing a momentary frame drop but also even when its not even maxed out there are synchronisation stutters. In this guide, we use the Desktop as this location. In SM3DW I am using the Graphics Pack to run it at 7680x4320 and it runs great on my GPU (GTX 1080) with no drops under 60 but I have a combo of weird problems. I take it this isn't really monitored anymore? I also have a problem with Cemu.